mgPlantPoints

Icon: mgPlantPoints node

CUDA based

Required input:

Output:

Node computes new position, aimDirection and aimWorldUp of points based on transformed mesh. Node works on triangle basis, so source mesh (plugged to mgScatterPoints) and transformed mesh has to be triangulated, because triangulation changes during transformation (eg. skin).
To compute new values of aimDirection and aimWorldUp attributes check localAimDirection option in mgPointsRotation to true.

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